Constant rebalancing is driving me crazy
So the game started out fun with interesting characters and dialogue. Reached the end of content pretty quick. But there was still pvp and the practice against the Tundrans appearing every now and again.
I cant really recall when it started but they decided to seriously rebalance the game. Changed the number of units allowed for attack and defence, got rid of the Tundrans that parachuted in, unit experience from practice and pvp was eliminated and levelling up became resource based. Ok. I get it, sometimes games change stuff over time. Got used to the new way and wham, they did it again - not a tweak, but major changes again.
There have been at least 3 major updates and more smaller tweaks. They bumped up your units, gave you more and levelled up your buildings at certain points to smooth the transition but the net of the changes is that the game is far less enjoyable and is now definitely skewed far more towards a pay to play model.
In particular, the last change made pvp heavily in favour of the defender and changed the resource model so that you have more gold and wood then you know what to do with and it will take forever to build the necessary supply of stone and iron. The build costs also changed to require more of stone and iron so without nanocite youll be waiting a long time between upgrades.
Anyway, fun game but recent changes clearly intended to generate more revenue have made it a tough sell.
GrdLck about
Rise of Tyrants, v0.93.1